JoeHills Minecraft Skin


This skin belongs to JoeHills. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
JoeHills wears a 64x64 skin drawn for the Steve model, so its arms are four pixels wide. Counted pixel by pixel it holds 48 different colours, with blue #05192d taking 18.9% of the painted pixels.
The skin paints on the hat layer and on the body overlay as well, so parts of it sit half a pixel outside the base model.
The palette is led by #05192d at 18.9%, #ff802d at 10.8%, #fefefe at 8.7%, counted across the whole file.
There is no cape on this profile, so what you download is the whole of what the account shows in game.
The colours JoeHills uses most
JoeHills skin at a glance
| Player | JoeHills |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 64, the layout since Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | In use |
| Distinct colours | 48 |
| Cape on the profile | No |
| Profile UUID | 0da9bdb1231747669adcddaf28d85314 |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put JoeHills next to another player in the comparison tool.
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