SethBling Minecraft Skin


This skin belongs to SethBling. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
SethBling wears a 64x32 skin drawn for the Steve model, so its arms are four pixels wide. Counted pixel by pixel it holds 27 different colours, with orange #461300 taking 14.2% of the painted pixels.
The file predates the 1.8 layout, so it stores one arm and one leg and the game mirrors them. Only the head carries an overlay.
Its three largest colours are #461300 at 14.2%, #ff4e4a at 13%, #d93d3e at 11.6%, measured over every pixel that is not transparent.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours SethBling uses most
SethBling skin at a glance
| Player | SethBling |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 32, the layout from before Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | Not available in this layout |
| Distinct colours | 27 |
| Cape on the profile | Yes |
| Profile UUID | 55a2e72e01614c85b191a0b227ff758a |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put SethBling next to another player in the comparison tool.
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