DanTDM Minecraft Skin


This skin belongs to DanTDM. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
The skin on the account DanTDM is a 64x64 file on the Steve model, so its arms are four pixels wide, painted in 225 colours of which orange #fcdcc0 fills 11.1% of the painted pixels.
The skin paints on the hat layer and on the body overlay as well, so parts of it sit half a pixel outside the base model.
Its three largest colours are #fcdcc0 at 11.1%, #141414 at 4.6%, #161616 at 4.3%, measured over every pixel that is not transparent.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours DanTDM uses most
DanTDM skin at a glance
| Player | DanTDM |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 64, the layout since Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | In use |
| Distinct colours | 225 |
| Cape on the profile | Yes |
| Profile UUID | 77cc85ae388a46eca5359e2ffef71b29 |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put DanTDM next to another player in the comparison tool.
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