Dinnerbone Minecraft Skin


This skin belongs to Dinnerbone. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
Dinnerbone wears a 64x64 skin drawn for the Steve model, so its arms are four pixels wide. Counted pixel by pixel it holds 124 different colours, with near black #1e1e1e taking 7.2% of the painted pixels.
The skin paints on the hat layer and on the body overlay as well, so parts of it sit half a pixel outside the base model.
The palette is led by #1e1e1e at 7.2%, #302872 at 6.2%, #f1f0f0 at 4.6%, counted across the whole file.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours Dinnerbone uses most
Dinnerbone skin at a glance
| Player | Dinnerbone |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 64, the layout since Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | In use |
| Distinct colours | 124 |
| Cape on the profile | Yes |
| Profile UUID | 61699b2ed3274a019f1e0ea8c3f06bc6 |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put Dinnerbone next to another player in the comparison tool.
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