BadBoyHalo Minecraft Skin


This skin belongs to BadBoyHalo. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
The skin on the account BadBoyHalo is a 64x32 file on the Steve model, so its arms are four pixels wide, painted in 55 colours of which near black #000000 fills 23.2% of the painted pixels.
Because this is the older 64x32 layout, only the head has a second layer. Minecraft mirrors the one arm and the one leg in the file onto both sides of the body.
Sorted by how much of the file they cover, the top three colours are #000000 at 23.2%, #760a00 at 8.7%, #1b1b1b at 7.4%.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours BadBoyHalo uses most
BadBoyHalo skin at a glance
| Player | BadBoyHalo |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 32, the layout from before Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | Not available in this layout |
| Distinct colours | 55 |
| Cape on the profile | Yes |
| Profile UUID | 26bdff37fec848f1980f66bf69ee751c |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put BadBoyHalo next to another player in the comparison tool.
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