iJevin Minecraft Skin


This skin belongs to iJevin. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
iJevin wears a 64x64 skin drawn for the Steve model, so its arms are four pixels wide. Counted pixel by pixel it holds 121 different colours, with cyan #469ec5 taking 7.3% of the painted pixels.
Both overlay layers are in use: there is paint on the hat layer over the head and on the second layer of the body, which is where jackets, sleeves and trouser detail live.
The palette is led by #469ec5 at 7.3%, #55b8e4 at 5.7%, #d1c7c5 at 5%, counted across the whole file.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours iJevin uses most
iJevin skin at a glance
| Player | iJevin |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 64, the layout since Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | In use |
| Distinct colours | 121 |
| Cape on the profile | Yes |
| Profile UUID | 3f28c55908984be19f209fd37ca9cd22 |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put iJevin next to another player in the comparison tool.
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