Ph1LzA Minecraft Skin


This skin belongs to Ph1LzA. Astroworld did not draw it: the file was read from the public Mojang profile of that account on 2026-08-23 and is shown here as it was on that day.
What is in this skin file
This is the Minecraft skin on the profile of Ph1LzA: a 64x64 file built on the Steve model, so its arms are four pixels wide. It uses 271 distinct colours, and orange #f3d1b3 covers 5.5% of the painted pixels.
The skin paints on the hat layer and on the body overlay as well, so parts of it sit half a pixel outside the base model.
Sorted by how much of the file they cover, the top three colours are #f3d1b3 at 5.5%, #404040 at 4.1%, #393939 at 2.4%.
The profile also carries a cape. A cape is a separate texture that Mojang stores next to the skin, so it does not travel with the skin file below.
The colours Ph1LzA uses most
Ph1LzA skin at a glance
| Player | Ph1LzA |
|---|---|
| Model | Steve, 4 pixel arms |
| File layout | 64 x 64, the layout since Minecraft 1.8 |
| Hat layer | In use |
| Second body layer | In use |
| Distinct colours | 271 |
| Cape on the profile | Yes |
| Profile UUID | 84555089add149b1a26d8021270a40f0 |
| Read from Mojang on | 2026-08-23 |
Using this skin yourself
Download the PNG above and upload it in the Minecraft Launcher under Skins, or at your profile on minecraft.net. Pick the Steve shape, because this file is drawn for four pixel arms; choosing the other one stretches or crops the arm texture.
On Bedrock Edition you load the same PNG through Profile, Edit Character, Owned Skins, Import. The step by step version is in our guide to changing your skin, and what the layout of the file means is explained in the skin format guide.
You can also drop this file into our skin viewer or put Ph1LzA next to another player in the comparison tool.
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